Projects

A Place for Art

A Place for Art

iPad App and Responsive Landing Page
A Place for Art Launch Site

A Place for Art allows anyone to discover paintings, works on paper and Australian indigenous works from one of the most accessible art collections in the country.

Working in a team of three others, I designed its unique user interface and interaction paradigm and built key parts of the app. I also created a responsive landing page and conducted extensive user experience testing. During the study, almost all participants claimed that the app provides greater visibility of its collection, with some wanting to actually visit the collection and personally engage with the works after using it.

A Place for Art

Zero Harm 2

Cross-Platform Web App for Safety and Asset Management
A Place for Art Launch Site

Zero Harm 2 is a tool that allows field workers and contractors to complete off-site risk assessments and to allow location and time-tracking of workers across large geographical areas. Workers can easily survey, plan and complete risk assessments for site visits.

Designed to meet a growing demand in the telecommunications industry to ensure safety compliance and minimise paperwork, I designed and developed this tool using Sencha Touch: a framework that uses HTML5, CSS3 and JavaScript to provide app-like experiences across a number of platforms. The client required a tool that was easy to use and could be easily deployed across a number of mobile platforms.

A Place for Art

The UOW Global Challenges Visualisation

Empowering Exploration and Discovery using HTML5
A Place for Art Launch Site

The UOW Global Challenges Program aims to tackle the challenges of the 21st century through collaborative and interdisciplinary research at the University of Wollongong. In a project commissioned by the Vice Chancellor, I was part of a team that developed the Global Challenges Visualisation: an interactive piece that allows anyone to playfully explore the themes, projects and people in the Global Challenges program. The tool was developed using HTML5 and SVG.

Working with a small team of designers and developers, we were tasked to craft an experience with two goals in mind: to show connections and empower exploration. I worked heavily in the concept design and exploration phases of the project, acting as both a co-designer and technical advisor as I draw on my own experiences as an interaction design researcher and Web developer.